Upcoming Nintendo Switch Games: Release Dates for 2025 and Beyond

The Nintendo Switch is going out in a blaze of glory, with some exciting games launching to make way for the console's successor: the now officially released Switch 2. Whether they’re exclusively developed for the Switch or ported over from other platforms, these upcoming Switch games will likely wrap up the Switch era while also being compatible with the Switch 2.

In 2025, we'll hopefully be getting our hands on well-known in-development titles as well as a host of new games announced at the most recent Nintendo Direct. Here are all of the new Switch games we can look forward to this year.

All Upcoming Switch Games With Release Dates

RAIDOU Remastered: The Mystery of the Soulless Army (June 18, 2025)

After a killer run in 2024, with SMT V: Vengeance, Unicorn Overlord, and IGN's Game of the Year, Metaphor: Refantazio, developer Atlus is already on to the next thing. RAIDOU Remastered looks more like a remake than a remaster to me, introducing new graphics and quality of life improvements to the Shin Megami Tensei game that originally released for PS2 in 2006.

Ruffy and the Riverside (June 26 2025)

A hand-drawn, open world platformer that lets you change the textures and objects you encounter. Think Scribblenauts, but somehow even quirkier.

Tamagotchi Plaza (June 27, 2025)

A new instalment in the Tamagotchi Corner Shop series (which I was personally obsessed with on the DS), Tamagotchi Plaza puts you in control of 12 different shops in Tahamiko Town. Complete minigames to serve adorable Tamagotchi friends in shops (including the dentist) to upgrade your town and build relationships.

Tony Hawk's Pro Skater 3 + 4 (July 11, 2025)

This remake collection truly brings the Tony Hawk experience, banging soundtrack and all, to the Switch. Tony Hawk's Pro Skater 3 + 4 includes all of the original tracks, remastered in HD, and extra content for the Create-A-Skater and Create-A-Park modes. The game also supports cross-platform multiplayer for up to 8 people and lets you create your own challenges to share with friends.

Patapon 1 + 2 Replay (July 11, 2025)

A big feature of the most recent Nintendo Direct was Bandai Namco announcing their restoration of older PlayStation IP. Patapon is one of those highlights, a rhythm game that originally released for PSP and has some absolutely fire backtracks. You basically feel like you're helping make a music video, all while building up enough rhythm to take down your enemies.

HunterXHunter NenXImpact (July 16, 2025)

Yes, that string of letters does refer to the Hunter X Hunter anime, which is getting its first official fighting game. Pull off combos with a team of three characters you select from a roster that includes Gon, Killua, and Hisoka. The Hunter X Hunter game will feature an online mode as well as a single-player campaign.

The Wandering Village (July 17, 2025)

The Wandering Village is a city-building game on the move, tasking you with expanding your city's reach while on the back of a giant creature. As the creature travels across various terrains, you must protect the people of your village while forming a relationship with the creature itself.

Shadow Labyrinth (July 18, 2025)

This is technically a Pac-Man game. Yep, that's right. Bandai Namco is bringing the arcade icon to darker territory with the full game tied to the Pac-Man episode from Secret Level. As "The Swordsman", you are guided by an orb called Puck through a maze of monsters in Shadow Labyrinth.

Misc. A Tiny Tale (July 22, 2025)

I’m of the opinion we can never have enough platformers. Misc. A Tiny Tale lets you play as Buddy and Bag Boy, two little robots who are working to save (and clean) nearby villages after a mysterious blast.

No Sleep For Kaname Date – From AI: The Somnium Files (July 25, 2025)

The third game in the AI: The Somnium Files series was announced at a Nintendo Direct earlier this year. No Sleep for Kaname Date continues the series' trend of combining visual novel and adventure game mechanics and takes place after the events of the first game.

Tales of the Shire: A Lord of the Rings Game (July 29, 2025)

A cozy farming game set in The Shire is pretty much a match made in heaven. Tales of the Shire lets you create your own hobbit during a time of peace in Middle-earth. Starting in March 2025, you'll be able to indulge in the ultimate fantasy by spending your days cooking and eating delicious meals with your friends.

Gradius Origins (August 7, 2025)

Gradius Origins collects some of M2's finest shoot 'em up games, including Gradius, Salamander, Life Force, Gradius II, Gradius III, Salamander 2, and introduces a new game, Salamander 3, the first new entry over a decade. Originally released as an arcade game, Gradius has been ported to several consoles over the years, including the NES.

Toaplan Arcade Collection Vol. 1 (August 24, 2025)

A collection of Toaplan’s greatest shoot em’ up hits from the 80s and 90s. It includes eight games total: Flying Shark, Fire Shark, Tiger Heli, Twin Cobra / Kyukoku Tiger, Out Zone, Fix Eight, Batsugun, and Dogyuun.

Story of Seasons: Grand Bazaar (August 27, 2025)

The latest Story of Seasons remaster was a surprising one. Grand Bazaar (originally on the DS) takes place in Zephyr Town, where you build a farm, explore for resources, and craft products you can sell in the titular weekly Bazaar. The Switch version of the game remasters the original character models and also introduces two new marriage candidates.

Shuten Order (September 5, 2025)

Hunt down your own murderer in this stylish stealth action game. Shuten Order features five different “routes,” each with their own unique mechanics, that you must beat to reveal the truth.

Iwakura Aria (August 14, 2025)

A new visual novel from MAGES set in post-war Japan. The story follows a young girl who gets wrapped up in another world after becoming a maid at the mysterious Iwakura household.

Upcoming Switch Games With Unknown Release Dates

There are plenty more Nintendo Switch games in development that don’t have a solid release date yet. Here are some more Switch games we know are on the way:

What About Switch 2 Games?

Most upcoming Switch games will be supported on the Switch 2, but we're already seeing announcements of Switch 2-exclusive games. You can check out our full guide on Switch 2 games, but in the meantime, here's a quick look at what you have to look forward to on the new console:

  • Donkey Kong Bananza – July 17, 2025
  • Wild Hearts S – July 25, 2025
  • EA Madden NFL 26 – August 14, 2025
  • Drag x Drive – Summer 2025
  • Daemon x Machina: Titanic Scion – September 5, 2025
  • Hyrule Warriors: Age of Imprisonment – Winter 2025
  • Kirby Air Riders – TBA 2025
  • Elden Ring: Tarnished Edition – TBA 2025
  • Reanimal – TBA 2025
  • The Duskbloods – 2026

Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.

Every Legend of Zelda Game on the Nintendo Switch in 2025

The Legend of Zelda is one of the most iconic video game series of all time. Starting on the Nintendo Entertainment System in 1986, The Legend of Zelda follows various incarnations of Princess Zelda and Link as they fight to save Hyrule from the evil that is Ganon. While the series has always been popular, the Nintendo Switch has catapulted Zelda into one of Nintendo's best-selling properties with landmark titles in Breath of the Wild and Tears of the Kingdom.

Echoes of Wisdom released toward the end of the original Nintendo Switch's life cycle, but Nintendo has already revealed quite a bit about the next generation of adventures in Hyrule. Here's every Legend of Zelda game on the Nintendo Switch as well as new Zelda games coming to the Switch 2.

How Many Zelda Games Are There on Nintendo Switch?

In total, eight Zelda games have been released specifically for the Nintendo Switch. This includes both mainline entries and spinoff games that were released from 2017 to 2025. All of these Zelda games are playable on the Switch 2.

All Zelda Switch Games in Order of Release Date

The Legend of Zelda: Breath of the Wild – 2017

The Legend of Zelda: Breath of the Wild was the first Zelda title released for Nintendo Switch. Launching alongside the system, this title marked a turning point in the Zelda series, bringing a style of open world gameplay that we'd never seen before. You can traverse to anywhere you can see in the world. Link awakes after a 100 year slumber, where he is tasked by the spirit of Hyrule's former King to save Princess Zelda from Calamity Ganon – a primal evil trapped inside Hyrule Castle.

Read our review of The Legend of Zelda: Breath of the Wild.

Hyrule Warriors: Definitive Edition – 2018

Hyrule Warriors is an action hack and slash title developed by Omega Force and originally released for the Wii U. Characters from all kinds of Zelda games make an appearance, whether as playable characters or villains. The game was brought over to Nintendo Switch in 2018 in the form of Hyrule Warriors: Definitive Edition, and includes all characters, stages, and modes from the original game in addition to Breath of the Wild inspired costumes for Link and Zelda.

Read our review of Hyrule Warriors: Definitive Edition.

Cadence of Hyrule – 2019

Cadence of Hyrule is an extremely unqiue collaboration between Brace Yourself Games and Nintendo. The game combines the roguelike rhythm gameplay of Crypt of the NecroDancer with the world of The Legend of Zelda and its characters. This spinoff offers an incredible soundtrack and beautiful pixelated graphics. Up against Octavo, a musical villain, Zelda and Link team up with Cadence to thwart his plans and save the Hyrule.

Read our review of Cadence of Hyrule.

The Legend of Zelda: Link's Awakening – 2019

The Legend of Zelda: Link's Awakening is a remake of 1993 Game Boy title developed by Grezzo. This charming platformer sees Link castaway at Koholint Island, where he must solve the mystery of the Wind Fish, a legendary being said to be on the island. Unlike some of the more modern Zelda titles, Link's Awakening takes you across many different dungeons and areas to collect the Instruments of the Sirens. If you never got the chance to play the original Link's Awakening, this is the definitive way to experience one of the Zelda series' most unique titles.

Read our review of The Legend of Zelda: Link's Awakening.

Hyrule Warriors: Age of Calamity – 2020

The second Switch entry in the Hyrule Warriors series, Age of Calamity is set 100 years before the events of The Legend of Zelda: Breath of the Wild. Here, you can experience firsthand the events that occured in the fight against Calamity Ganon. All of your favorite Breath of the Wild cahracters are here and playable, including Link, Zelda, the Champions, and so many more. Omega Force created a fun and expansive title, with two waves of DLC you can check out after completing the main story.

Read our review of Hyrule Warriors: Age of Calamity.

The Legend of Zelda: Skyward Sword HD – 2021

The Legend of Zelda: Skyward Sword HD is the long-awaited remaster of the classic Wii game. Set at the beginning of the Zelda timeline, Skyward Sword takes Link to the skies as he traverses across the world to save his childhood friend Zelda. You'll uncover the Master Sword was created as part of this journey, among other things. The remaster includes the iconic motion controls you can operate with the Joy-Con and a new button-only gameplay style for those looking to play without motion.

Read our review of The Legend of Zelda: Skyward Sword HD.

The Legend of Zelda: Tears of the Kingdom – 2023

The Legend of Zelda: Tears of the Kingdom hit the market in 2023, selling over 10 million copies in just three days as well as quite a few special edition Switch consoles. Set a few years after the events of Breath of the Wild, Link is tasked once again with finding Princess Zelda after Ganondorf is resurrected. Tears of the Kingdom takes to both the skies of Hyrule and the depths below the land. This creates one of the largest maps you'll find in any game, leaving for hundreds of hours of exploration to be had. All in all, it's the best Zelda game of all time and a hard one to follow.

Read our review of The Legend of Zelda: Tears of the Kingdom.

The Legend of Zelda: Echoes of Wisdom – 2024

But, of course, Tears of the Kingdom was not the end of this beloved Nintendo franchise. The Legend of Zelda: Echoes of Wisdom was announced during June's Nintendo Direct before launching on the Switch this week. While Echoes has the titular Princess take the story's reigns, and features a more 2D art style à la Link's Awakening, it should not be mistaken as a spin-off or side project. This is a full-blown, magical Zelda game, that lets you unlock your creativity to try and save Link and the rest of Hyrule in entirely new ways.

Read our review of The Legend of Zelda: Echoes of Wisdom.

Available Zelda Games With Nintendo Switch Online + Expansion Pack

If you're interested in checking out some of the older Zelda titles, the Nintendo Switch Online + Expansion Pack service has loads of Zelda titles from Nintendo's older consoles. Here is every Zelda game currently available on the service:

  • The Legend of Zelda
  • Zelda II: The Adventure of Link
  • The Legend of Zelda: A Link to the Past
  • The Legend of Zelda: A Link to the Past – Four Swords
  • The Legend of Zelda: Ocarina of Time
  • The Legend of Zelda: Link's Awakening DX
  • The Legend of Zelda: Majora's Mask
  • The Legend of Zelda: The Minish Cap
  • The Legend of Zelda: Oracle of Ages
  • The Legend of Zelda: Oracle of Seasons
  • The Legend of Zelda: The Wind Waker*

*On the GameCube library exclusive to the Switch 2

What's Next for Zelda on Switch 2?

Echoes of Wisdom was the last Zelda title to release exclusively on the Switch, with future titles releasing (either simultaneously or exclusively) on the Nintendo Switch 2. We do know that the new console will be "mostly" backward compatible, so you'll be able to play all the fantastic Zelda games from the previous generation. In fact, Link's Awakening and Echoes of Wisdom got free Switch 2 updates, while Breath of the Wild and Tears of the Kingdom now have enhanced Switch 2 editions taking advantage of the new system's improved specs.

One new game, Hyrule Warriors: Age of Imprisonment, was revealed during the Switch 2-focused Nintendo Direct. It follows Princess Zelda during the events of Tears of the Kingdom, as she is transported to the past to battle Ganondorf. The third Hyrule Warriors game is expected to release on the Switch 2 this winter.

Upcoming Zelda Movie

In addition to the games themselves, Nintendo has also announced they will be bringing Hyrule to the big screen with a live-action Legend of Zelda movie. In terms of details, the movie's director, Wes Ball (Kingdom of the Planet of the Apes), has expressed his desire to make a more "grounded" Zelda adaptation that feels like live-action Miyazaki. The Zelda movie will be releasing in theaters on March 26, 2027.

See the full list of upcoming Switch games for everything coming to the system in 2025.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

Every Nintendo Console: A Full History of Release Dates

Nintendo is the most recognizable name in history when it comes to video games. From the beginning, Nintendo has been at the forefront of creativity and innovation in the home console space. Nintendo is known for its vast library of treasured IPs, with many offering the same charm dozens of years later. Now that the Switch 2 has launched into the world, you may be wanting to take a look back at the gaming giant's history in the console space.

Below, we've rounded up every single console Nintendo has ever released. Journey through the ages and discover how Nintendo has continued to push the gaming medium forward!

Looking to save on a new Nintendo Switch or new titles for your system? Be sure to check out the best Nintendo Switch 2 deals available on launch day.

How Many Nintendo Consoles Have There Been?

In total, 33 Nintendo consoles have been released throughout Nintendo's history. We've included revision models for both home and handheld consoles, which include brandings like XL and Mini.

Every Nintendo Console in Order of Release

Color TV-Game – June 1, 1977

The Color TV-Game line of systems was Nintendo's first foray into gaming hardware and one that you might not necessarily be aware of. These devices were a joint venture by Nintendo and Mitsubishi Electronics, with the latter involved as Nintendo was inexperienced at developing hardware. These systems were a major success at the time and ultimately led Nintendo to divert its focus to developing more gaming hardware. Almost 50 years later, the Color TV-Game's legacy is still felt, with Nintendo invested more than ever in gaming.

Game & Watch – April 28, 1980

Nintendo's first foray into the handheld market was with its Game & Watch devices, each loaded with a different game. While you might not think much of it, the Game & Watch series sold more than 40 million units worldwide. These devices brought many gaming revelations that are still utilized today, such as the D-Pad in the Donkey Kong Game & Watch. These consoles made a comeback somewhat recently when Nintendo released limited edition models in 2020 and 2021 to celebrate the anniversaries of Mario and Zelda.

Nintendo Entertainment System – October 18, 1985

The Nintendo Entertainment System (NES) is the first Nintendo home console to be released in North America. Known as the Family Computer (Famicom) in Japan, this console implemented cartridges to allow users to purchase and play as many games as they'd like on the system. Almost all of the major Nintendo franchises we know and love got their starts here, with series like Super Mario, The Legend of Zelda, and Metroid. Overall, the NES is one of the most important consoles in video game history, as it established a pipeline for generations to come.

Game Boy – July 31, 1989

The first true Nintendo handheld video game console is the Game Boy, which released in North America during the Summer of 1989. Game Boy took a major step forward from the Game & Watch, offering cartridges so you could play as many games as you'd like on the system. For many, the Game Boy's most well-known game is Tetris, which was bundled in with the system in every region with the exception of Japan.

Super Nintendo Entertainment System – August 23, 1991

The Super Nintendo Entertainment System (SNES) brought 16-bit graphics to a Nintendo platform for the first time. This console was when Nintendo began crafting major evolutions for their biggest series, with games like Super Mario World, Donkey Kong Country, and more. Despite launching toward the latter part of this console generation, the SNES still managed to be the best-selling console of this time period with its profound software lineup and generational appeal.

Virtual Boy – August 14, 1995

The Virtual Boy is quite possibly Nintendo's weirdest console. This portable device was the first-ever video game console that could properly display 3D visuals. Merely 22 games were ever released for the system, with Mario's Tennis, 3D Tetris, and Virtual Boy Wario Land among the most popular. Virtual Boy only lasted on the market for one year, with just under 800,000 units sold in its lifetime.

Game Boy Pocket – September 3, 1996

The Game Boy Pocket is a smaller version of the Game Boy, featuring a definitive black-and-white screen instead of the Game Boy's green-tinted display. One of the biggest improvements of this release was the new hardware inside that improved the response time of the display on screen. However, with the smaller design, the Game Boy Pocket had a shorter battery life than the Game Boy.

Nintendo 64 – September 29, 1996

Nintendo 64 brought 3D graphics to a Nintendo home console for the very first time. This revolutionary device brought two of the most influential titles ever: Super Mario 64 and The Legend of Zelda: Ocarina of Time. The N64 completely refreshed what the NES and SNES offered with a bold new controller that featured an analog stick for the first time. N64 is one of the few consoles where Nintendo sold many iconic special editions, with multiple translucent variants available.

Game Boy Light – April 14, 1998

Game Boy Light is a console you might not be too familiar with, and a large part of that is likely due to it being exclusive to Japan. This Game Boy revision was bigger than the Game Boy Pocket, but added a new backlight so players could play in low-light areas. Ultimately, this change allowed for the Game Boy Light to feature longer battery life than the Game Boy Pocket, around 20 hours in total.

Game Boy Color – November 18, 1998

Game Boy Color finally brought color to a Nintendo handheld. The device was backwards-compatible with all Game Boy games, so it was an easy upgrade for many. Some Game Boy games had support for color already, so titles like Tetris could be experienced anew with bright and beatuiful colors. With the new hardware inside, hundreds of new games were also released exclusively for the system.

Game Boy Advance – June 11, 2001

Game Boy Advance (GBA) was the first massive technological leap forward in the Game Boy brand for Nintendo. In a major shakeup to the previous Game Boy models, GBA flipped the device orientation to a horizontal, rectangular shape versus the portrait-designed Game Boy. 16-bit graphics were now available portably — a major upgrade from the Game Boy's 8-bit graphics support. Of course, Game Boy and Game Boy Color games were also supported via backwards compatibility. This opened the number of games available on GBA into the thousands.

Pokémon mini – November 16, 2001

Pokémon mini released in 2001 with a major focus on Pokémon games (as the name implies). This device is so incredibly small that you can fit multiple in your pocket. Only 10 games were ever released for Pokémon mini, with just four in North America. Pokémon mini featured a built-in clock function, an infrared port for communication, and built-in rumble.

Nintendo GameCube – November 18, 2001

Nintendo GameCube built upon the success of the Nintendo 64 and followed up with sequels to many of the beloved titles found on the system. Super Mario Sunshine, The Legend of Zelda: Wind Waker, and Super Smash Bros. Ultimate are all three titles that shined on the system. GameCube made a major departure from Nintendo's prior home consoles, as it utilized discs instead of cartridges. Additionally, the controller made major improvements from N64, with built-in rumble, analog/digital triggers, and a staggered design for the sticks. The legacy of the GameCube still lives on today, with many of the franchises that debuted on the title more popular than ever. (Looking at you, Animal Crossing.)

Panasonic Q – December 14, 2001

Panasonic Q is a collaborative console between Panasonic and Nintendo. This device combined a traditional GameCube with a DVD player, allowing for users to play GameCube titles, watch DVDs, and listen to CDs. Its design is striking, with a stainless steel exterior and a front LCD panel. Due to the steep price and low sales, the console only lasted two years on the market.

Game Boy Advance SP – March 23, 2003

Game Boy Advance SP (GBA SP) was the first revision of the Game Boy Advance. A major change from the previous model was the hinge design, which placed the screen on the top panel and the controls on the bottom panel. Additionally, the GBA SP featured a chargeable battery and a backlit screen (exclusive to later models), which were both major improvements from its predecessor. Nintendo opted to omit a headphone jack on this model but offered an adapter for players to listen to audio through headphones.

Nintendo DS – November 21, 2004

Nintendo DS was the first unit in the DS line, which marked the start of Nintendo's best-selling console. The DS featured Wi-Fi support for the first time, with a standout clamshell design that expanded upon the Game Boy SP. With two screens, games on Nintendo DS were quite unique, with many developers creating experiences unlike anything on the market previously. The bottom screen was a touchscreen that players could use with the included stylus pen.

Game Boy Micro – September 19, 2005

Game Boy Micro was famously revealed by Reggie Fils-Aimé during E3 2005, with many shocked at the small size of the system. The rectangular design featured a D-pad and two buttons on the front, with Start and Select buttons on the bottom side of the unit. Like previous GBA models, Game Boy Micro was backwards compatible with Game Boy and Game Boy Color games, in addition to playing Game Boy Advance titles. Game Boy Micro featured a backlit screen that allowed for adjustable brightness and even lighting across the screen. The system only sold 2.42 million units across 18 months until its production ended.

Nintendo DS Lite – June 11, 2006

Nintendo DS Lite was the first revision of the Nintendo DS. This model released just under a year and a half after the initial launch of the Nintendo DS, and it brought a few changes to the fold. First, the DS Lite is slimmer and lighter than its predecessor. The screens are also both noticeably brighter than the standard DS, which made games easier to see regardless of lighting conditions. Lastly, the battery life was much improved on Nintendo DS Lite to allow for more playtime without the need for a charge.

Nintendo Wii – November 19, 2006

Nintendo Wii marked a huge resurgence for Nintendo's home console business, with a unique focus on motion controls that sold many on the system. The unique Wii Remote relied heavily on motion to control the system, utilizing both infrared and digital technology to input motion from all directions. Nintendo released all sorts of accessories for the system, from the Nunchuk to the Wii MotionPlus. Wii was backwards compatible with both GameCube titles and controllers, since the Wii utilized optical discs once again. One of the defining software offerings of Wii was Virtual Console, which allowed players to purchase NES, SNES, and N64 titles for digital download.

Nintendo DSi – November 1, 2008

Nintendo DSi made a few changes to the Nintendo DS, acting as the second major revision of the model. It added two cameras, one on the hinge inside and one on the outside panel, which were utilized in games and in certain software. An SD card slot was also added to provide additional storage for downloaded games. Unfortunately, the Nintendo DSi also removed the Game Boy Advance slot that was present on the Nintendo DS and Nintendo DS Lite.

Nintendo DSi XL – November 21, 2009

Nintendo DSi XL was a larger model of the DSi that launched a year after the main model. This device featured larger, wide-view screens that both sat at 4.2 inches. Two speakers were added to the top panel to provide better, clearer sound for players, and a bigger battery for longer playtime. With the larger screens, Nintendo DS games were brighter and easier to experience than ever.

Nintendo 3DS – March 27, 2011

Nintendo 3DS was the successor to the Nintendo DS line, offering a wide variety of new features, games, and hardware capabilities. The key feature of 3DS was the 3D capabilities, which were powered by stereoscopy so no eyewear was required. Interestingly enough, this is the same technology that was used to power the Virtual Boy, which only lasted on the market for one year in 1995. 3DS was a massive upgrade from Nintendo DS, with many impressive titles like The Legend of Zelda: A Link Between Worlds, Fire Emblem: Awakening, and Super Mario 3D Land.

Nintendo 3DS XL – August 19, 2012

Nintendo 3DS XL (known as Nintendo 3DS LL in Japan) featured a screen that was 90% larger than the original 3DS. This console retained every feature of the Nintendo 3DS and simply offered a larger screen. Many games were much easier to view with this model, especially with the bottom screen.

Nintendo Wii U – November 18, 2012

The Nintendo Wii U was the successor to Nintendo Wii, featuring an all-new GamePad controller. This controller featured a screen and could be used to play titles off of the TV. All previous Nintendo Wii games, accessories, and controllers were compatible with the system. Wii U was Nintendo's first-ever console to support HD, which was a major step up from the 480p capabilities of the Wii. There were some incredible titles released for the system, including Xenoblade Chronicles X, Super Mario 3D World, Splatoon, and Bayonetta 2 to name a few. Ultimately, a combination of poor marketing and confusion led to poor sales of the Wii U, which left Nintendo in a crucial state prior to the launch of Nintendo Switch.

Nintendo Wii Mini – December 7, 2012

Wii Mini was a smaller, lighter Wii unit that was released at the very tail end of the Wii's life cycle. Wii Mini featured a top-facing disc drive, which was a huge departure from the standard Wii. Additionally, it removed support for GameCube, Wi-Fi connectivity, 480p resolution, and SD cards. This console launched in Canada during December 2012, with releases in Europe and the United States in 2013.

Nintendo 2DS – October 12, 2013

Nintendo 2DS offered exactly what it sounds like: fun, 2D content. This device removed the 3D capability present on 3DS models and instead flattened out the console to a square-like shape. All 3DS titles are playable on 2DS, with all features minus 3D intact. The console did lose considerable sound quality, as the speaker onboard was swapped for a mono speaker versus a stereo speaker. However, with the extremely low price point, Nintendo had to cut costs somewhere.

New Nintendo 3DS – October 11, 2014

New Nintendo 3DS made significant upgrades to the standard 3DS, with new controls, features, and platform support. Nintendo added the C-Stick, ZR and ZL buttons, and NFC support for amiibo with this release. While the New Nintendo 3DS launched across Japan, Australia, and Europe in late 2014 to early 2015, North America did not receive this standard version until September 25, 2015.

New Nintendo 3DS XL – February 13, 2015

Released before New Nintendo 3DS in North America, New Nintendo 3DS XL was a larger version of the revised 3DS model. Although the standard model did feature bigger screens than the standard 3DS, the 3DS XL had even bigger displays, which allowed for more immersive games. The New 3DS XL made a major change from the smaller model as it removed the ability to change face plates. Many felt this limited customization, though Nintendo did offer mutliple special editions for players to purchase.

Nintendo Switch – March 3, 2017

Nintendo Switch fully realized the vision of the Wii U and completely propelled Nintendo to the top of the industry once again. The Switch operates as both a home and portable console, with the ability to play games wherever you go. The same grand experiences you were used to on consoles can now be played in a park, on a plane, or in your bed. With arguably the best first-party library of any Nintendo console, Switch has seen some of the greatest games of all time be released on it. There have also been quite a few special edition Nintendo Switch consoles that have been released throughout the years.

New Nintendo 2DS XL – July 28, 2017

New Nintendo 2DS XL was a major update to the 2DS. Additions for this model included an analog stick, shoulder buttons, amiibo support, and more. 2DS XL also moved back to the signature clamshell-hinge design, which was a departure from the flat panel used for 2DS. This console was also able to play New 3DS titles, which included games like Xenoblade Chronicles 3D and Fire Emblem Warriors.

Nintendo Switch Lite – September 20, 2019

Nintendo Switch Lite shrunk down the body of the Nintendo Switch, utilizing a 5.5 inch LCD screen. The major change with this model was the removal of Joy-Cons, as the controllers became built-in on the sides of the console. As a result of these changes, the Nintendo Switch Lite is only playable in handheld mode and cannot be docked to a TV. This allowed Nintendo to cut costs and charge $100 less for the Lite model.

Nintendo Switch OLED Model – October 8, 2021

Nintendo Switch OLED debuted alongside Metroid Dread in October 2021. This premium Switch increased the size of the screen to 7 inches while also adding a new premium OLED panel. In addition to these features, the speakers and kickstand were also reworked for this device. The OLED model released alongside a new dock, featuring rounded corners and a built-in LAN port.

Nintendo Switch 2 – June 5, 2025

The newest Nintendo console has arrived. Nintendo has emphasized that the Switch 2 isn't just an upgraded Switch system but an entire redesign, featuring magnetic Joy-Cons with mouse controls, a 7.9-inch screen with HDR support, and a new C-button for online GameChat. The Switch 2 features five times as much storage as the original Switch, starting at 256GB, and is only compatible with MicroSD Express cards for storage upgrades.

The new system on its own starts at a price of $449.99 and can be bundled with the all-new Mario Kart World game for $499.99. The Switch 2 also launched alongside a host of new accessories, including a new Pro controller and an official Nintendo Switch 2 camera.

Upcoming Nintendo Switch Consoles

Eight years after the original Nintendo Switch, we're finally getting our hands on the Switch 2. Let's not get too ahead of ourselves by thinking about the next generation just yet. That said, it will be interesting to see whether Nintendo releases Switch 2 variants, like the upgraded Switch OLED and handheld-only Switch Lite that followed the original Switch.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

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Final Fantasy Tactics: The Ivalice Chronicles – Here’s What Comes in Each Edition

Final Fantasy Tactics: The Ivalice Chronicles is set to release for PS5, PS4, Nintendo Switch, Switch 2, Xbox Series X|S, and PC on September 30. It’s a new take on the classic tactical RPG, which many gamers of a certain vintage consider an absolute masterpiece. This new version comes with the original game, plus an enhanced version that includes new content and features and is available to preorder now (see it at Amazon). We have all the details below, plus buy links and info about what comes in each edition.

Final Fantasy Tactics: The Ivalice Chronicles

Physical Copy (Amazon Exclusive)

Digital Copy

Physical copies of the game are exclusive to Amazon. They come with the standard edition of the game, plus the preorder bonuses detailed below.

Final Fantasy Tactics: The Ivalice Chronicles Digital Deluxe Edition

The digital-only deluxe edition comes with the game itself, plus the following in-game items:

  • Weapon: Akademy Blade (Raises a unit's speed attribute slightly while equipped)
  • Headwear: Akademy Beret (Prevents the Charmed status while equipped)
  • Combat Garb: Akademy Tunic (Grants Shell while equipped)
  • Accessory: Ring of Aptitude (Boosts JP earned while equipped)
  • Consumable Items: Phoenix Down x10
  • Black Equipment for Ramza
  • Red Equipment for Ramza

Final Fantasy Tactics: The Ivalice Chronicles Preorder Bonus

Preorder Final Fantasy Tactics: The Ivalice Chronicles, and you’ll receive the game itself, plus the following in-game items:

  • Mythril Knife
  • Spiked Boots
  • White Equipment for Ramza
  • High Potion x10
  • Ether x10

If you preorder from Amazon, you’ll receive the game itself, plus a physical bonus item:

  • Double-Sided Poster

Final Fantasy Tactics: The Ivalice Chronicles Collector’s Box (SOLD OUT)

The Collector’s Box sold out almost immediately after going on sale. It’s a Square Enix Store exclusive that does not contain the game, but has the following physical extras:

  • Ramza Beoulve figure (Akademy version)
  • Chocobo mini plush set
  • Pop-up art – “Outlying Church”
  • Special art box
  • Art sheet set
  • Zodiac stones acrylic magnet set

What Is Final Fantasy Tactics: The Ivalice Chronicles?

Final Fantasy Tactics: The Ivalice Chronicles is a tactical RPG that originally came out for PS1 in 1997. It takes place in Ivalice, the same setting as Final Fantasy XII and Vagrant Story. In it, the king has died, and his successor is only two years old. That means the regent will effectively be in charge of the land. Two dukes are gunning for the regent position: Goltanna the Black Lion and Larg the White Lion. Their battle is called the War of the Lions, and it acts as the backdrop for the game. You play as Ramza and Delita as you battle your way through all sorts of political turmoil.

The battles themselves are turn-based affairs that have you positioning your units on a grid-based battlefield as you duke it out against the enemy troops. One of the main selling points is the jobs system, which offers over 20 classes of characters for you to choose and customize. There’s a lot of strategy going on in this game.

This new version of the game includes the full original game, updated to look good on modern displays. That’s called the Classic Version. But it also has an enhanced version of the game, complete with a new user interface, improved graphics and voice acting, new difficulty levels, battle speeds, and a tactical view to get an overview of the battlefield. Sounds like a solid update to me.

More Preorder Guides

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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4 Upgraded Sega Games on the Nintendo Switch 2

The day has finally arrived — the Nintendo Switch 2 is here! Unless you’ve been living under a rock, you probably already know that. What you might not know is that Sega has four games coming to the console, three of which are available now and one with a release date fast approaching.

This batch of games brings some titles to the Switch for the first time and covers a range of genres. From pure action to platforming to puzzles, there’s a little something for everyone, whether you’re a solo gamer or want something to play with friends. If you’re one of the many people who has a shiny new Switch 2, here are some options to get the most out of it.

Yakuza 0 Director’s Cut

This is the definitive edition of the Yakuza series’ origin story, loaded with new content that makes it a standout of the Switch 2’s third-party launch lineup. If you’ve never had the chance to dive into the Yakuza series, this is the best starting point.

You play as yakuza Kazuma Kiryu and former yakuza (also current cabaret club manager) Goro Majima in a crime drama exploring the decadence and danger of 1988 Japan. Both characters have three unique fighting styles that you can switch between on the fly while making use of your surroundings by turning street signs, bicycles, motorcycles, and traffic cones into makeshift weapons.

But Yakuza 0 isn’t all about cracking skulls. When you want to take a break from fighting, you can live it up on the neon-lit streets of Japan and enjoy a variety of optional side content: over-the-top substories, karaoke and dancing rhythm games, bowling, and even a full-blown retro Sega arcade.

The Director’s Cut adds English voice acting and more than 25 minutes of new cutscenes, providing deeper insight into character backstories and key moments of the main story. It also adds a new online mode called Red Light Raid, where you can join forces with up to three teammates to take on hordes of enemies while fighting the clock to face down a final boss.

Defeating enemies and winning raids gets you money to unlock and upgrade characters — there are 60 in all, each with their own health, defense, and attack stats. An online leaderboard will track your lifetime earnings, so you and your friends can fight your way to the top.

Yakuza 0 Director’s Cut is available now for the Switch 2. For more info and trailers, visit the official website.

Raidou Remastered: The Mystery of the Soulless Army

This is a remastered version of the 2006 action RPG that’s part of the Devil Summoner series, a spinoff from Shin Megami Tensei, and it marks Raidou’s debut on a Nintendo console. You play as a demon-summoning detective protecting the streets of an alternate version of 1931 Tokyo, where the Taisho era is still ongoing.

It all begins with a mysterious schoolgirl who asks Raidou to kill her, but she’s kidnapped by armored soldiers before she can explain why. On top of that, demonic incursions are on the rise across the city. You’ll need to make use of Raidou’s ability to capture and fuse demons as you try to solve this strange case that will lead him to discover a sinister conspiracy that threatens all of Japan.

The remaster adds demons that weren’t in the original, for a total of more than 120 this time around. They can fight beside you in combat but also join you on the field, and you can use their unique abilities to affect the environment and help solve cases. Some demons let you read minds, others light up areas to help find hidden objects, while others can freeze water or fly over impassable areas.

There are also several new improvements to visuals, audio, and performance. Characters that are part of the main storyline now have full voice acting, bringing them to life in a new way. The graphics have been upgraded across the board, the UI has been revamped, and you can save your game from anywhere on the field. Plus, the battle system has been overhauled. You can now fully control the camera during combat, navigating menus has been streamlined, you can command multiple demons, and Raidou has new abilities. If you want to hear more about all of this from someone who’s gotten to play it, you can listen to IGN’s Michael Higham discuss it as part of a recent episode of Unlocked.

Raidou Remastered releases on Nintendo Switch, Switch 2, PS4/5, Xbox Series X/S, and PC on June 19. There will be five DLC packs (and a bundle of all five packs in one) also available at release, and you can get the cosmetic item Raidou Glasses for preordering either the digital or physical version of the base game.

If you sign up for a Sega Account, you can claim* the Survival Pack Light Gear for free between June 19 and July 31, 2025. The pack comes with these in-game items: Soma x2 (fully restores Raidou’s HP and MAG), Survival Erudition x5 (automatically revives Raidou one time with full HP, but can’t be used in “Sleuth” difficulty).

*Available in select regions. Regional age restrictions may apply.

For more information about the game, its characters, and where to preorder it, you can visit the official website.

Sonic x Shadow Generations

This is a two-games-in-one package that combines Shadow Generations with a remastered version of Sonic Generations. IGN gave the original release a 9 and said it “takes an already excellent game and spring jumps it to new heights at a blistering pace by doubling up the campaign length with creative level design, fantastic bosses, plenty of collectibles, and an appreciable graphical upgrade.” In the Switch 2 release, those upgrades are pushed even further. Both games have been optimized and enhanced for Nintendo’s new console, with improvements to resolution and graphics.

The games play similarly, but with some marked differences. Sonic Generations sees you switch between “classic” and “modern” versions of Sonic, with gameplay inspired by different eras of the franchise. “Classic” is purely side-scrolling, like the original Sonic games of the ’90s. “Modern” plays more like the 2000s era, with a mixture of side-scrolling and third-person. You use a main hub to access each level, which all have a “classic” section and “modern” section. Some of the levels are more than just inspired by previous eras, they’re full-on remakes of iconic levels from the series — like the classic Green Hill Zone from the original Sonic and City Escape from Sonic Adventure 2.

As the name implies, Shadow Generations stars Shadow the Hedgehog as the protagonist. It also has two sections of each level, one side-scrolling and one 3D, but Shadow has different powers than his blue counterpart. As he defeats enemies, he fills a gauge in the corner of the screen. Once full, you can activate Chaos Control, which stops time, freezes objects, and opens alternate paths. You can also discover new abilities known as Doom Powers, which unlock new attacks and abilities that drastically alter Shadow's platforming capabilities.

The upgraded version of Sonic x Shadow Generations was part of the Switch 2’s launch lineup and is available now. For more details on the story and to see it in action, check out the official website.

Puyo Puyo Tetris 2S

This unique puzzle game lands on Switch 2 as an exclusive, bringing a ton of new features along with it in Puyo Puyo Tetris 2S, which combines two beloved series into one and lets you choose how to play. You can play it like Tetris, placing blocks and eliminating them by filling lines across the screen. Or like Puyo Puyo, eliminating colored blobs by matching colors and setting up combos. Or you can combine the two in crossover game modes.

Then there’s the exclusives: an all-new game mode and features you can only experience on the Nintendo Switch 2 that take advantage of the new hardware in fun ways. The Puyo Tetris® Doubles mode lets you compete in 2v2 battles with pairs using the same board, allowing you to set up devastating combos. Gameshare lets you use one copy of the game to play with up to three of your friends from anywhere around the world, camera functionality lets you put yourself into the game and become the background of a stage or the game board through a live video feed, and there’s also mouse control support using the Joy-Con 2.

On top of that, there’s an extensive single-player adventure and 12 game modes that can be played solo or in local and online multiplayer. Plus, there’s a roster of 40 playable characters, including Sonic the Hedgehog, each with their own unique stats and abilities.

Puyo Puyo Tetris 2S was also a Switch 2 launch title and is out now. You can find more details and order it on the official website.

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Where Is Our Mario Kart World Review?

Drivers, ready your A buttons, because Mario Kart World’s countdown clock is finally about to tick down! Unfortunately, Nintendo opted not to send out the Switch 2 for any early coverage, so my review is still in the garage getting tuned up. The good news, however, is that I’ve already gone hands-on with Mario Kart World twice, and when this article is published, I’ll probably already be standing in line to pick up my copy so I can jump right back in. (Sorry, Nintendo Switch 2 Welcome Tour, but you’ll have to wait a bit longer to get my 10 bucks.)

You can read my most recent thoughts on World from a preview earlier this week, but I also wanted to take a moment to briefly share who I am and why I’m assigned to this review. (Those who have been watching our video reviews to the end may have seen us sharing some context about our reviewer’s tastes and history there as well.) Earlier this year I took over hosting duties for IGN’s Nintendo Voice Chat podcast, and I’ve been excitedly reporting on Nintendo for roughly a decade. I’ve also been doing more and more Nintendo reviews for IGN, including both Super Mario Party Jamboree and Paper Mario: The Thousand-Year Door last year.

I’m also an enormous Mario Kart fan. I’m not sure there’s a video game franchise I’ve spent more total hours playing than this one. Mario Kart 8 Deluxe is my favorite entry – and in my top 10 favorite games of all time – and I’ve logged over 500 hours of track time there alone. That’s not even counting the base Mario Kart 8 on Wii U, which I proudly picked up at launch back in 2014 as one of the few Wii U owners out there at the time. (There were dozens of us!) With its gorgeous art direction, amazing track design, and impressive amount of content (including the return of F-Zero!), Mario Kart 8 Deluxe felt like the franchise reaching the finish line of the more-or-less linear Mario Kart formula that began on Super Nintendo, so I’m very excited that World is tackling something entirely new to this series rather than simply iterating on what came before.

I’ve logged over 500 hours of track time in Mario Kart 8 Deluxe alone.

Beyond that one, my favorites are Mario Kart: Double Dash!! and Mario Kart 64, which are the two I spent the most time playing with friends and family growing up. Double Dash’s two-character mechanic is such a blast and 64 is an undeniable classic, but I’ll also shout out the 3DS’s Mario Kart 7, which I believe is the most underrated entry in the series. I’ve always loved just playing as Mario in Mario Kart – which leads some of my friends to call me crazy – but I am looking forward to racing as the new-look Donkey Kong in World.

As I mentioned, I do have a bit of a head start here because I’ve already played a healthy amount of Mario Kart World at a pair of Nintendo preview events. I went hands-on with the Switch 2 and Mario Kart on the same day as their reveal Direct, and I was intrigued by what I saw from the new Knockout Tour mode – even though that initial demo was fairly limited. But earlier this week, we published my impressions from a more robust Mario Kart World preview event where I got unmitigated access to the launch version. You can check out my final preview while you wait for the full review, but there I said, “I’m confident Mario Kart World’s thrilling racing will kick off Nintendo’s eighth generation with a rocket start, even if I’m still not completely sold on its open-world exploration.” The combination of that hands-on time means I’m going into launch with roughly eight hours of gameplay already logged, so I can hit the metaphorical A button right after the “2” flashes to have a good boost off the line. I’m hoping to get our final, scored review published before the end of next week.

I’ll even be working on my review from the floor of IGN Live 2025, which is happening in downtown Los Angeles at The Magic Box this weekend, June 7-8. There’s a ton happening at the show, and you can come on down to IGN Live yourself for a chance to be part of the review process by playing against me. We’ll have an official “Game with IGN” setup featuring Mario Kart World where you can play against IGN editors like myself, our co-founder Peer Schneider, and many others – and if you see me on the show floor, you can channel your inner Pokémon trainer and challenge me to a race. (You can’t back out of a trainer battle once a stranger locks eyes with you, that’s just how it works.) Last year at IGN Live 2024, I had a great time playing Mario Kart 8 Deluxe against fans that came out to the show, and I can’t wait to do it again – this time with a brand-new Mario Kart.

You can look forward to some updated thoughts on Mario Kart World in the coming days – and, if you managed to secure a Nintendo Switch 2 at launch, then I’ll see you on the open roads!

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Brawlhalla Tales: Nix Expands the Universe of the Popular Fighting Game

Blue Mammoth Games' popular free-to-play fighting game Brawlhalla may be notable for its many pop culture guest stars, but the game also has a mythology and cast of characters all its own. One of those characters now takes the spotlight in Brawlhalla Tales: Nix, an original graphic novel spinoff.

Head down to the slideshow gallery below for an exclusive 10-page preview of Brawlhalla Tales: Nix:

Brawlhalla Tales: Nix is written by Brawlhalla veterans R.J. Jost and Matt Woomer, with Jost also handling the art. The creative team also includes colorist Roshan Kurichiyanil and letterer Lucas Gattoni.

Here's Dark Horse's official summary of the graphic novel:

Nix, a freelance angel of death and the finest reaper of the Underworld, misses her mark at the hands of a rogue Valkyrie – and she never misses! She travels across the nine realms to Valhalla to reclaim her bounty, but the afterworld is not as she expected. Nix discovers strange enemies, stranger friends, and tougher fights than she ever imagined. Now begrudgingly teamed up with an unlikely partner, Nix will need to win Odin’s tournament of heroes if she wants to keep her job and, more importantly, her soul.

Brawlhalla Tales: Nix is priced at $19.99 and will be released on June 17. You can preorder the book on Amazon.

Last year, we picked Brawlhalla as one of the best free-to-play games available on the Nintendo Switch.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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I’ve Found the Best Magic: The Gathering Gift Ideas That Aren’t Just Booster Packs

Magic: The Gathering (MTG), the world's premier trading card game, is as popular as it's ever been. Aside from the cards themselves, longtime Magic players (like me!) know that there are countless accessories and other goodies to enhance your experience.

With Father's Day coming up soon (June 15), I've compiled a list of great MTG gifts, from playmats and card sleeves to dice and merch, for that special Magic player in your life.

As a competitive player of 10+ years, these are products I've had and would buy for my personal use, so rest easy knowing that these suggestions aren't without extensive trial and error.

TL;DR – Best Magic: The Gathering Gifts

Magic has been around for over 30 years, but thanks to the recent crossover sets with other IPs, what Wizards of the Coast (WoTC) has dubbed Universes Beyond, its audience has grown monumentally.

Properties like The Lord of the Rings, Fallout, Assassin's Creed, and more have all received the MTG treatment, with Final Fantasy being the next crossover in June.

There's even a full Spider-Man set coming later this year. So there's plenty of great sets to choose from now, and incoming in the near future as well.

Sealed Product

Magic: The Gathering sets are released every few months, and with them come various sealed products to help supplement your collection.

You have booster boxes, collector boosters, starter kits, commander decks, the list goes on. I recommend starting with bundles of the most recently released sets, or looking ahead to expansions like Edge of Eternities.

They make great gifts, as they include nine booster packs, an alternate-art promotional card, extra land cards, a spindown life counter, and the box itself is a great storage solution for extra cards.

Card Sleeves

You have all these fancy new cards, what are you supposed to put them in? Card sleeves are the perfect solution not only for protection but for easily shuffling.

Ultimate Guard and Ultra PRO are some of the best MTG accessories brands around, but Dragon Shield sleeves are my go-to recommendation as a gift for dad.

The Ultimate Guard Katana sleeves are great, too. The matte sleeves are crisp and feel great in your hands. No matter what you pick, make sure you get standard size sleeves, not Japanese card size — Yu-Gi-Oh! cards are much smaller than Magic cards!

Deck Boxes

Your cards are now sleeved up and ready for battle. Now you need a reliable deck box. Here, you can't go wrong with Ultimate Guard's sturdy options.

I'm a big fan of the Flip 'n' Tray myself, as it can hold a fully sleeved deck, sideboard, and tokens, along with a built-in dice compartment.

For larger storage solutions, there are massive boxes that can hold up to 500 loose cards. All Ultimate Guard options come in a handful of different colors, and the Ultra PRO boxes sport some great official MTG art.

Playmats

Playmats are a must-have for any Magic player, since playing without one can make it hard to pick your cards up off the kitchen table.

Usually made of the same material as a standard mousepad, many people (myself included) like to use mats featuring art of their favorite cards or of their proudest Magic accomplishments.

You can even buy blank white playmats if you find yourself at a Magic Con and want to commission your favorite artist to make it look snazzy!

Dice and Counters

Keeping track of Planeswalker loyalty, +1/+1 counters, or Finality counters are a massive headache without an efficient way of doing so. Luckily, a set of D6 will set you right.

Some more unique cards, like Qarsi Revenant, give other creatures ability counters that are hard to keep track of, so I highly recommend a set of ability counters to go along with your accessories arsenal.

Binders

If you have rare or valuable cards you don't want to store in a bulk storage box, binders are the way to go to keep them nice and pristine.

You can get various sizes and colors from both Ultimate Guard and Ultra PRO, but the Zipfolio from Ultimate Guard is my go-to for expensive singles. These fit great in your backpack for when you're heading out to your local Friday Night Magic

Other Accessories

These suggestions are just scratching the surface of what these accessory makers have to offer. There are countless other sleeves, boxes, and mats to pick from, so pick your favorite Magic player's favorite for a great gift.

Other accessories I recommend are lifepads; some Magic player prefer to write their life totals down and take notes instead of using the MTG Companion app or a spindown counter.

Dry erase tokens are great for cards with copy abilities. A playmat tube is a great storage solution to keep your mats dry and safe, and the Ultra PRO land station is a good way to sort your basic lands or have lands ready for your booster draft night.

Merch

Did you know that the IGN store has some awesome Magic: The Gathering merch? We have a handful of t-shirts, a crewneck sweater, and even a 17oz stainless steel water bottle for sale.

These make great gifts if you aren't quite sure what cards, sets, or formats your favorite Magic player enjoys!

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

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Elden Ring: Nightreign PSA: Stop Beelining Chapels for Flask Charges!

Hi, everyone. I have a message for you, from one Elden Ring: Nightreign player to another: please stop beelining chapels at the start of each game to collect flask charges.

I'm not the only one saying this! Fellow Nightfarers in the community have been sharing this PSA over the last few days to express frustration at what's becoming an annoyingly common habit when queuing with random players in Nightreign.

Essentially, what's happening is this: in Nightreign, every map is riddled with a handful of small churches or chapels that contain a free upgrade to your healing flask, adding an extra charge. This is genuinely great! It's good to go after these! However, as players have gotten more comfortable with the gain and learned about this guaranteed, free reward, more and more people have developed a weird habit of beelining directly from chapel to chapel while doing literally nothing else, skipping camps of monsters and other rewards in favor of sprinting for five minutes, getting a charge, sprinting for five more minutes, repeat until it's nighttime.

Why is this bad? Well, largely because collecting flasks is all well and good, but it's not helpful to be able to repeatedly heal yourself if you're getting one-shot by Wormface. Good Nightreign play is a balancing act: you have a limited amount of time before night falls and the big boss arrives, so you need to spend it wisely by fighting increasingly difficult monsters, raiding camps, collecting better weapons and items, and leveling yourself up. If you're not at least level five or six by the time the first night falls, the boss is just going to smash your face in with one shot — the extra flask won't help you.

Therefore, an ideal strategy is to spend as little time running across the map as possible, and instead try to flow easily from place to place in close proximity to one another, grabbing flask charges where it makes sense in between raiding camps and fighting sub-bosses. And yet, in spite of this, every three or four times I queue, I end up with someone who keeps aggressively dropping map pins on chapel after chapel and running off on their own when we don't agree with the plan to spend half the game in a footrace across the map for a flask charge. Bud, I'm playing Recluse! I don't have any HP to heal in the first place!

So yes. It's good to go to church and get right with our lord Marika. But it's also okay to have other, non-religious hobbies, like beating the snot out of this Abductor Virgin in the courtyard so we can get the map at the top of the tower and I can grab a new staff off the rack next to it. Thank you for your consideration on this matter.

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Elden Ring Nightreign Players Just Want More Info on Items That Have Dropped on the Ground

As players dive deeper into Elden Ring Nightreign's launch content, more discoveries are being made and Nightlords felled. Some Nightfarers would like a little bit of assistance, though, when it comes to knowing what's dropped on the ground.

One post on the Nightreign subreddit that picked up a bit of traction is asking for more weapon info when items drop on the ground. Clearing a camp or point-of-interest in Nightreign tends to result in a decent amount of loot to sort through, and so the idea is that you'd like some more details to quickly scan over.

As commenters have pointed out — and I went in to verify with a quick run — you are able to see a weapon class type by hitting R3 for details. This also provides info on Weapon Arts and passives, which helps a ton. You can still get confused by an item name in the heat of the moment, but otherwise, you'll need to pause for a moment and read over.

It still doesn't account for scaling, though, and while commenters note scaling is incorporated into the overall damage number on a weapon, sometimes seeing scaling can help. For example, knowing a raw damage number only tells you the damage of one hit, not how fast you can swing it. It's uncertain whether that incorporates split damage weapons, either.

In another, potentially more controversial post, one Redditor suggested loot names on the drops, in colored text. This one honestly got a mixed reaction from me, as I don't know that seeing a bunch of cluttered names littered on the ground would help that much. I also like the stress of picking an item up off the ground and debating its merits, pit against the ticking clock and urgency of the Night closing in.

Still, in this thread, others are asking for the same clarity in the previous one. While scaling and other details can be found in the sparring grounds, through the equipment chest, that does mean internalizing a lot of knowledge or having a wiki handy. There's some desire for even a few extra tidbits of info, to help make those swift calls and decisions.

It's an understandable desire, even if I'm not sure that any of the suggestions yet have looked like the right implementation. FromSoftware is clearly paying attention to player feedback though, as evidenced by its quick patch to nerf solo player difficulty and the commitment to adding a Duos mode. We'll see if this is an area FromSoftware feels like it needs to fine-tune, or if it's left as-is. Either way, some study time in the sparring grounds could ultimately do every Nightfarer some good, in their quest to take down the Nightlord.

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Eric is a freelance writer for IGN.

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