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Holstin: 5 Reasons to Play This Phenomenal Pixel-Art Survival Horror Game

I don’t think I’ve hungered for a game this year as much as Holstin. This survival-horror immediately caught my eye with its gorgeous pixel art, perspective-shifting gameplay, and eerie Polish setting.

So I felt super lucky to get hands-on with an all-new, two-hour PC demo, sliced right out of Holstin’s ominous beginnings. While the previous Steam demo captured Holstin’s “feel” through mocked-up puzzles and a firing-range weapons tutorial, this new build puts it all together with a meaty (pun intended) story.

My friends, you’ve gotta keep an eye on Holstin – here are a few reasons why.

#1: “Disgusting” Has Never Looked So Good

It’s the first thing you’ll notice – Holstin is really, really good-looking, right from your sudden drop into a dilapidated train station overgrown with some weird, pulsing yellow substance. The art looks already great in screenshots, but you need to see and feel Holstin in motion to truly understand what an accomplishment these graphics are. Even the title screen is amazing.

Even the title screen is amazing.

What looks like 2D top-down pixel art becomes truly impressive 3D once you learn that you can move the camera around, with slick, seamless transitions through eight different angles. Even if you’re aware of this before you begin playing, swinging around for the first time is honestly one of Holstin’s most surprising moments – yes, right up there with enemy encounters!

(As a side note, the top-down movement in Holstin lends itself really well to twin-stick action on a controller, but it plays perfectly on mouse and keyboard as well.)

While most players won't necessarily be choosing Holstin because of its technical proficiency, it’s what really makes this aesthetic work. There’s a reason why graphics like this aren’t manifold in the industry – it’s built on the studio’s custom in-house technology, which makes it likely to cement Holstin as a standout game graphically.

#2: Mind-Blowing Perspectives

Okay, so you can spin that third-person, top-down camera around and view the world from multiple angles – but that’s not just an awesome-looking gimmick. Those angles go hand-in-hand with Holstin’s environmental puzzles. If you’re not looking behind boxes or checking around corners to find alleys, you may – and probably will – miss things that will help you find your path forward in Holstin’s strange world.

But wait! There’s more!

There are aggressive mutated people everywhere. That means you need to shoot them. But unlike other twin-stick shooters, you won’t be staying in that fixed-camera view to ready your sights. Entering aim mode transitions you into an over-the-shoulder third-person view, freeing your camera to enable pinpoint precision for your headshots.

These two very different views really add to the suspense – for instance, while in top-down view, you might miss the enemy lurking quietly around a corner. I found myself constantly on my guard, switching between both viewpoints even out of combat. (And sometimes even that didn’t save me from being pounced on and grappled down by some grisly horror of a human.) The only part of combat that initially confused me was melee, as that isn’t in aim mode – but I got used to it quickly.

Holstin plays with other camera perspectives too, though more for atmosphere than for gameplay reasons. Think: a god’s-eye view in an eerily silent, unpopulated area. Your cursor disappears, suddenly removing your primary sense of defense. You might not be switching into aim mode here, but you’ll sure feel like some ominous force is watching your every move.

#3: Meat, Tentacles, and Gore Galore

Survival horror fans will want to know how gruesome the strange environment can get, but don’t worry – the squelchy mainstays of the genre are definitely represented in Holstin. The overall goal in this demo is to find your way to a slaughterhouse, after all.

The town’s dissolution into its kind of otherworld first emerges in the form of “Plasmodium,” the aforementioned yellow substance. At first, it looks like someone went wild with foam spray – but when you approach, tentacles will rise and wiggle at you. Are they saying hi or taunting you? Either way, it’s suitably icky and adds to a pervading sense of unease.

And then there are the mutant enemies. Imagine glowing orange orbs taking over your body, their tendrils taking the place of your tendons. Imagine those same orbs buried in the Plasmodium, which slowly spreads through streets and parks like an aggressive, menacing fungus.

Something I also found unsettling was the implied gore. While you don’t see the actual slaughterhouse in this demo, you will learn how it figures into the overall narrative through conversational dialogue and scribbled scraps scattered through the world. Something wicked is going on in that place, and you know it’s not going to be pretty when you finally get there.

#4: Adventure Gaming Puzzles That Don’t Suck

As a gamer who grew up with classic point-and-click adventures, I was very impressed by Holstin’s approach to its puzzles. Maybe I’m getting old and crotchety, but I’ve been disappointed in recent years with how linear puzzling has become in adventure-adjacent games. Receive an objective, figure out how to solve the objective, then receive the next objective.

Figuring out which are solvable in any given moment is almost a puzzle in itself.

Though Holstin is strongly narrative-driven, it never feels like a linear story with disparate puzzles slapped on top. In fact, I’d almost forgotten how challenging a well-designed puzzle tree can be. In Holstin, you won’t be completing objectives in the order they’re listed. You can work on multiple objectives at once, and figuring out which are solvable in any given moment is almost a puzzle in itself. You might have to retrace your steps, which feels realistic (like searching your house thrice for your car keys).

And as for the puzzles themselves – they make sense (well, as much as something can make sense in this mad world). Survival horror fans are all familiar with some of the genre’s most inane challenges – ranging from the dreaded sliding puzzle through to needing an intimate knowledge of Shakespeare to shelve books correctly in order to obtain a door code (*cough* Silent Hill *cough*).

None of that nonsense here. Holstin’s asks of you are simple: How are you going to get this trapdoor open? What twisting path through town will you need to forge in order to reach the playground? How you solve these problems feels organic, and really encourages you to explore your environs thoroughly.

#5: 1990s Poland Is a Trip

The Polish setting forms the bones of quite a specific – and unique – narrative. It’s not exactly a great tourism ad for Poland, but even covered with the weird tentacled Plasmodium, the town of Jeziorne-Kolonia still feels like a distinctly foreign experience compared to other games set in more vague locations.

This demo only has Polish voiceover, and as an English speaker myself, I found that this added to the believability and atmosphere – like watching a foreign flick. Though I don’t have the context of how the Polish language is structured, the voice acting sounded dead-on.

There’s the suicidal woman, her voice filled with defeat as she hands her gun over to you. The large, childlike man, squealing, talking in riddles, and just one plot twist away from losing it entirely. The cast of weirdos here is a lot wider than your usual survival-horror game – but their convincing creepiness doesn’t detract from the suspense at all. (I sure wished they would help me out in combat, though.)

And while Holstin set in the 1990s, it’s not exactly boy bands and GeoCities. For instance, your save checkpoints are decrepit-looking phone booths – and you’ll need to find physical telephone cards to actually make your save (just like the real-life anachronism of digging for change to do your laundry). Our hero Tomasz definitely does not have a cell phone for tracking objectives. Expect all the inconveniences in the pre-internet era – yet another stumbling block in your strange journey through this horrifying town.

All in all, this demo honestly blew me away – and I say that very rarely of any game. If the rest of Holstin is as polished and carefully crafted, it will be considered a survival horror classic in a decade’s time. I’m that impressed by what I’ve seen and played of it so far.

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WOW – Women of Wrestling Reveals First-Ever Collectible Card Game With 11 WOW Superheroes

IGN can exclusively reveal that WOW – Women of Wrestling is gearing up to release its first-ever collectible card game, and it will feature such fan-favorite WOW Superheroes as Chainsaw, The Beast, Penelope Pink, Kandi Krush, Gloria Glitter, Tormenta, Ariel Sky, Americana, Princess Aussie, Jessie Jones, and Abilene Maverick.

WOW: The Card Game, which can be pre-ordered now, promises to bring “strategic gameplay, character customization, and head-to-head competition to the tabletop for those who love mind games, big combos, and bold personalities.”

WOW: The Card Game will initially feature over 141 unique cards, which will all be brought to life with custom art and “action-packed scenarios.” Alongside the 11 WOW Superheroes mentioned above, there will also be cards that will serve as Power-Ups, Finishing Moves, and Signature Taunts.

As for the game itself, it is designed for 2-4 players and is intended for players over the age of nine. It aims to recreate the feeling of WOW with “dynamic gameplay mechanics that mirror the drama of the ring – from high-flying comebacks to stunning upsets.”

“Now, fans can feel the thrill of the ring and build their own rivalries right at home,” said David McLane, co-founder of WOW. “This card game celebrates the strength, spirit, and spectacle that our Superheroes bring to the ring every week.”

WOW – Women of Wrestling was started in 2000 and is owned by McLane and Los Angeles Lakers owner/president Jeanie Buss. WOW has live events and is in weekly syndication across the U.S. and on VICE TV. Pluto TV has a dedicated channel with all episodes from the first three seasons. The mission of WOW is “centered 24/7 around empowering and uplifting women and fans around the world.”

Also, If you're a fan of WOW – Women of Wrestling, see some of your favorite wrestlers in person at IGN Live June 7-8 in Los Angeles.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

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Demeo X Dungeons & Dragons: Battlemarked Reveals Debut Gameplay Trailer, Confirms Release Window and Launch Platforms

Resolution Games has revealed a debut gameplay trailer for Demeo x Dungeons & Dragons: Battlemarked, and confirmed a late 2025 release window and launch platforms.

Resolution Games, best known for digital fantasy tabletop adventure Demeo, is working with Wizards of the Coast on the first virtual reality game set in the Dungeons & Dragons universe, called Demeo x Dungeons & Dragons: Battlemarked. It’s due out on PC via Steam, and PlayStation 5, with a VR version available on PlayStation VR2, Steam VR, and Meta Quest 3.

Battlemarked adapts D&D classes, actions, and lore to Resolution Games’ Demeo action role-playing system, which is DM-less and focuses on social strategy rather than social roleplay. This, Resolution Games said, encourages group tabletalk focused on tactics and decision-making.

“While the world of Demeo is rich with lore, our previous titles focus primarily on tactical action over motivation and narrative,” said Tommy Palm, founder and CEO of Resolution Games.

Resolution Games is working with story designer Matt Sernett as the project’s narrative lead. Sernett previously worked as a designer of the Dungeons & Dragons tabletop game and contributed to Dungeons & Dragons video games including Baldur’s Gate, Baldur’s Gate 2, and Icewind Dale.

“When Dungeons & Dragons launched fifth edition back in 2014, the first adventure that many players went on ventured into Neverwinter Wood, and I can think of no place better for Battlemarked players to begin their journey,” said Sernett.

“The first adventure in Demeo x Dungeons & Dragons: Battlemarked will take players to familiar locations including Cragmaw Castle and Mount Hotenow. The world of D&D is just as much a part of the story as its characters, and we can’t wait for players to immerse themselves in its dangers and delights.”

Battlemarked’s second adventure, which will be included at launch, will be revealed later this year.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Tech Experts Say Elden Ring Nightreign’s Quality Mode Makes ‘No Practical Sense’ On Any Console

Elden Ring Nightreign shares quite a bit with its predecessor Elden Ring, from its gameplay to its lore and history. It also seems to carry some of its technical nuances, according to a new breakdown from the tech experts at Digital Foundry.

Digital Foundry published an analysis of the tech details behind FromSoftware's latest, and while Nightreign remixes a lot of what Elden Ring was into something new, it sounds like the state of Nightreign's technology is fairly reminiscent of Elden Ring's.

"This is really nothing new to those familiar with FromSoftware's Elden Ring engine, and how it operates on consoles," wrote Digital Foundry's Thomas Morgan.

Digital Foundry characterized the optimization for PlayStation 5 and Xbox Series consoles as "disappointing," as Nightreign continues to "often fall short of a target 60 frames per second while exploring." Additionally, the tech analyst noted there's no listed support for PlayStation 5 Pro, which bore out in tests, meaning the PS5 Pro is just running the base PS5 code with no additional modes or optimizations.

I recommend visiting Digital Foundry for the full numbers breakdown, as there's quite a bit to go through, but all of it is best summed-up by Morgan here: "Ultimately, using the quality mode makes no practical sense on any console." The base PS5 typically hovers in a lower 30-45 frames per second range in this mode, compared to a 40-60 range on the framerate mode, and the Xbox consoles mirroring similar gaps.

While the PS5 Pro seems to benefit from having a little extra horsepower to run Nightreign, there are still "lurches" while exploring the world that stuck out to Digital Foundry. The article concludes by saying there's "so much left to be desired on the technical front" when it comes to Elden Ring Nightreign, as 60 frames per second performance on consoles is "all too often out of reach."

In other Elden Ring Nightreign news, FromSoftware has confirmed further updates in the pipeline for the co-op exprience, including tougher versions of existing Nightlords and a Duos mode somewhere down the line. This news arrives alongside confirmation that Elden Ring Nightreign has cleared the 3.5 million sales mark.

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Eric is a freelance writer for IGN.

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The Witcher 4 Tech Demo Does Not ‘Fully Represent the Final Game,’ CD Projekt Clarifies: ‘Visuals Reflect the Direction We’re Taking’

Amid excitement and disbelief at the quality of The Witcher 4 Unreal Engine 5 tech demo, developer CD Projekt has issued a statement insisting it is not a gameplay showcase and therefore does not represent actual The Witcher 4 gameplay footage.

The tech demo, captured on a PlayStation 5 and running at 60 frames per second, follows Ciri as she explores the never-before-seen region of Kovir in the midst of a monster contract (CD Projekt confirmed Kovir is a playable area in The Witcher 4).

There is a stunning amount of detail in the tech demo, with incredibly fluid animations on a level we have yet to see on the current generation of consoles. Ciri and her horse Kelpie have particularly impressive movement and interactions with each other, NPCs, and the game world as they make their way through the mountains of Kovir to the bustling port town of Valdrest. At one point in the demo, CD Projekt upped the NPC count in the market scene to 300 individually animated characters. The showcase ended with a first look at Lan Exeter, the winter capital and a major port city in Kovir.

The “standalone” tech demo was built to showcase Unreal Engine 5 features, CD Projekt said, and tools it’s using to develop the game’s open world. It is not gameplay footage, the developer stressed.

So, does the tech demo reflect what players can expect from The Witcher 4? CD Projekt said the visuals “reflect the direction we’re taking with The Witcher 4 — but it doesn’t fully represent the final game.”

CD Projekt continued: “Production is still underway, and we have a great deal of work ahead. That said, our goal is ambitious: to create one of the most visually advanced role-playing games to date.”

The developer also explained why it chose PS5 over a high-end PC for the tech demo: “Because optimizing for consoles early helps us future-proof performance across all platforms. Consoles come with tighter constraints, and meeting them pushes us to make smarter, more efficient tech choices — the kind that benefit every version of the game.”

One of the big questions about The Witcher 4 is target launch platforms. With this tech demo on PS5, the suggestion is it will be a cross-gen game that also runs on the next-gen consoles (PS6 and the next-gen Xbox). But if it’s due out on current-gen, does that also mean it will be available on the underpowered Xbox Series S?

It’s worth remembring that Rockstar’s Grand Theft Auto VI is, as it stands, also due out on current-gen consoles including the Xbox Series S. So if GTA 6 is possible on Microsoft’s cheaper console, perhaps The Witcher 4 is, too.

CD Projekt has indicated The Witcher 4 won’t be out until 2027 at the earliest, so it may be some time before we find out.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Star Wars: Hunters Publisher Shutters Studio Founded by Torchlight, Diablo Creator Before It Could Announce Its New Game

Zynga has officially shuttered Echtra Games, the development studio behind Torchlight 3, which had been working on an unannounced cross-platform ARPG in the four years since its acquisition.

IGN can confirm the San Francisco-based studio will be shut down by the end of the month. While we don't have an exact number of individuals impacted, LinkedIn has 61 people who list their current job at the studio.

Zynga has provided the following statement to IGN:

Zynga has made the difficult decision to cease operations at its Echtra studio, ending development on future titles and reducing roles. This decision is part of a strategic realignment of the company's resources and priorities. We will work closely with impacted employees so they are treated with the utmost respect and consideration as we navigate this difficult process.

Echtra Games was founded by Max Schaefer, one of the co-founders of Torchlight developer Runic Games, and formerly a co-founder of Blizzard North and co-creator of Diablo. Schaefer left Runic after his fellow co-founders similarly departed the studio, and founded Echtra under investor Perfect World to work on a Torchlight MMO. Over time, the game's vision shifted, eventually becoming Torchlight Frontiers and later Torchlight 3. In 2021, Echtra Games was acquired by Zynga, leaving Torchlight 3 in the hands of Perfect World and starting work on "a new, yet to be announced RPG for cross-platform play" alongside CSR Racing and Star Wars: Hunters developer NaturalMotion.

Unfortunately, Echtra Games' RPG was never announced or shown. It is unclear precisely why Echtra was shuttered, though its closure comes just three months after Zynga announced it will shut down NaturalMotion-developed Star Wars: Hunters later this year — a decision that was itself announced just nine months after the game launched. Notably, Zynga is a subsidiary of Grand Theft Auto publisher Take-Two Interactive, which slowly dismantled and then sold off its Private Division publishing label earlier this year. The publisher also laid off around 5% of its workforce just over a year ago and canceled multiple projects.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Where to Stream Every Mission Impossible Movie Online in 2025

After five years away from the role, Tom Cruise retuned as special agent Ethan Hunt for Mission: Impossible – Dead Reckoning Part One. With The Final Reckoning now showing in theaters, it's the perfect time to watch or rewatch the spy movie saga so far.

Scroll down for our quick guide on how you can watch all of the previous Mission Impossible movies online right now in 2025.

Where to Stream the Mission Impossible Movies Online

Every Mission Impossible movie is available on Paramount+, which is also where we'll most likely see The Final Reckoning streaming later this year. The first five movies are also streaming on Hulu. If you don't have either of those subscriptions, each movie can be rented or purchased through PVOD. You could even buy them on DVD.

Here's our full breakdown of how to watch Mission Impossible online in 2025 with links to where you can stream each movie:

Mission Impossible Movies on Blu-ray

Every film in the Mission Impossible franchise has gotten a physical release, with your options including a 25th Anniversary steelbook of the original and a 4K collection of the first six movies. If you're hankering for more physical media to add to your collection, you can also check out our full list of upcoming Blu-rays.

What's the Best Order to Watch the Mission Impossible Movies?

The Mission Impossible chronology does follow its release order, making a chronological binge as easy as watching the movies in the order they're listed above. If you want to be sure about where to begin, our how to watch the Mission Impossible movies in order explainer can help.

Jordan covers games, shows, and movies as a freelance writer for IGN.

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The Biggest Pokémon Card Crashers And Climbers This Week – June 2

The Pokémon card market is an ever-changing beast, and this week is no different. While last week saw some big changes to X and Y promos, alongside Prismatic Evolutions, the new Scarlet & Violet expansion Destined Rivals will be the focus for most trainers, at least for now.

That's reflected in some of the biggest crashers and climbers of the week for single cards in the new expansion, including some huge changes once again for hotly sought-after chase cards like Team Rocket's Mewtwo ex SIR or Ethan's Ho-Oh ex SIR.

Pokémon Card Crashers

The most notable crashers since Destined Rivals officially launched over the weekend include Team Rocket's Ariana, down to $38.16 and falling from a previous high of $150 (from before the expansion launched).

There's also Cynthia's Garchomp ex (Hyper Rare), which is now just $67.83 (falling from $138.68), alongside its Secret Art rare equivalent for $220.81 instead of its previous high of $469.90 before release day.

There's also Arven's Mabosstiff ex, which is down to $31.28 (was $49.99), Team Rocket's Crobat ex, down to around $77.24 right now (previously $120), and finally Yanmega ex for $31.94 instead of $99.99.

These are some big changes compared to the previous highs we saw during the expansion's launch week, and we're expecting even more big moves soon as well.

Pokémon Card Climbers

So this is where things get… expensive. While Team Rocket's Mewtwo ex had previously dropped to around $338, it's shot back up and the next best available listing on TCG Player is $523.80.

That's a huge spike after what was such a great drop (down from $450 previously), so there's some hope it will settle again around $340 again in the near future.

Team Rocket's Moltres ex also recently spiked again to $314.69, after recently dropping to just below $200. It was at a high of over $400 in the build up to release as well, so it could be worth holding out to see where this one sits next week instead.

Other big climbers this week include Ethan's Ho-Oh ex (Secret Rare), up to $250 from a recent low of $145, alongside Team Rocket's Spidops, up to $23.99, and Zamazenta, up to $16.98.

Pokémon Card Sealed Boosters

Long story short; things are looking bleak at retail for Pokémon TCG right now. Almost everything is way above MSRP and seems to becoming the new normal for big box retailers.

I could write a whole article and why this is and what should be done to stop this practice, but here we are. If you have your heart set on opening booster packs, have at it: TCG Player and the Pokémon TCG secondary collectors market is significantly cheaper than big box retailers at the time of writing.

This will likely be the case unless you can secure drops on new sets such as Destined Rivals, Black Bolt and White Flare fast.

Last Week's Crashers and Climbers

Last week's crashers and climbers saw Prismatic Evolutions chase cards dropping in price while classic X and Y promos like Venusaur ex, Blastoise ex, and Charizard ex climb high.

Eevee ex SIR dropped by 36% since mid-April, which would also mark around the time Prismatic Evolutions reprints started rolling onto store shelves. This alongside the community refusing to pay astronomical prices on Scarlet and Violet chase cards seems to be driving down prices across the board.

Glaceon ex SIR has always been one of the cheaper eeveelutions in Prismatic Evolutions, but seeing a cool 28% drop from $338.69 to $240.98 feels like a half decent plateau, although I would personally put my money on this becoming a sub-$200 card before the year is out.

Robert Anderson is a deals expert and Senior Commerce Editor, for IGN. You can follow him @robertliam21 on Twitter/X or Bluesky.

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Yu-Gi-Oh! Master Duel’s Road to Worlds Campaign Begins

Yu-Gi-Oh! Master Duel’s annual World Championship is fast approaching, which means the Road to Worlds campaign is underway. There are free log-in rewards, and you can compete in qualifying events for the opportunity to represent your region at the World Championship in Paris.

If you don’t know about Yu-Gi-Oh! Master Duel, we can give you a quick rundown. It’s a free-to-play digital version of the popular Yu-Gi-Oh! trading card game, with more than 10,000 cards and including the evolutions the game has made over its more than 25 years of existence. It’s available across nearly all platforms — iOS, Android, PC, PS4/5, Nintendo Switch, Xbox One, and Xbox Series X/S — and has cross-platform play, letting you Duel players of varying skill levels from all over the world.

If that sounds intimidating, don’t worry. If you’re a new player or haven’t played in a while and need a refresher, there are in-game tutorials that teach you the basics of the game. Once you finish those tutorials, you get a base Deck to get started and can collect new cards as you progress through the game. The game also provides visual cues to let you know when you can execute combos and chain effects or respond to your opponent’s effects, helping make sure you don’t miss anything while you’re learning the game.

You can continue practicing and getting better through Solo Mode, where you play through storylines and learn more about the lore behind the Yu-Gi-Oh! TCG. As you probably already know, the Yu-Gi-Oh! franchise extends across several pieces of media and is a big reason for the international popularity of the TCG. That combined with the competitive nature of the game has also made it popular with professional athletes, which you can see NBA player Grant Williams and professional football players Kris Jenkins and Ryan Hunter discuss in the videos below.

Once you’ve gotten more comfortable with the game, you can move on to face your fellow Duelists. And now’s the time to jump in, since there will be free log-in rewards during the Road to Worlds event that can help you build up your Deck before taking on the qualifying events

From now until July 3, you can get a series of daily rewards for a total of 1,000 gems, a profile icon, and a Red Supernova Dragon Card. You can get additional gems and rewards if you take part in the World Championship Qualifiers, which anyone can enter starting June 3.

The initial qualifying round will last until June 12, with Duelists beginning at a different level depending on what rank they reached in May’s Season 41. But don’t worry, even if you didn’t take part in Season 41, you can still compete in the qualifiers, you’ll just start from Duel Level 1. Winning Duels will see you rise through the ranks, to a max of Duel Level 20. Anyone who reaches Duel Level 20 will then move on to Regionals between June 12–15, where the goal is simply to get as many points as possible by defeating other qualifying Duelists.

The top performers in each region earn an invite to the World Championship in Paris, where they’ll compete for the grand prize. While the qualifying rounds and Championship are all single-player matches, the players who win and move on to Paris will also get the chance to team up with two other Duelists to take on the defending champions from the United States.

There will be hundreds of thousands of Duelists of all skill levels from around the world competing during the Road to Worlds events. With so many active players and easily attainable in-game rewards, there won’t be a better time to start your journey in Yu-Gi-Oh! Master Duel. The game is free-to-play and there’s no entrance fee for the qualifying events, so there’s nothing stopping you from building a Deck and giving it a shot.

For more information about Yu-Gi-Oh! Master Duel, including several tutorial videos to help you understand card types and strategies, you can visit the official website. For more details about all the events leading up to the World Championship, you can check out the Road to Worlds page. To keep up with news and updates, you can follow Yu-Gi-Oh! Master Duel on Twitter and Instagram.

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Nintendo Shares Footage of Pokémon Scarlet and Violet Running on Nintendo Switch 2 at 60fps

Nintendo has just released a short clip of footage from Pokémon Scarlet and Violet running on Nintendo Switch 2 at 60fps and… okay, sure, that does look a lot better.

The footage was released via the Nintendo Today! app. It's not much, just over 30 seconds of clips of the main character running through the world, but it does show off what seems to be a significant improvement over the Nintendo Switch 1 version of the game.

At 60fps, many of the issues with characters popping in and out at a short distance seem to be alleviated, and more Pokémon are able to appear on screen, at further distances, at a time. In particular the main city, Mesagoza, looks a lot better in the brief glimpse we get, and being able to see more Pokémon from farther away helps the world look a touch less empty.

Of course, at just half a minute of official, curated footage, it's not really possible to say how this impacts the experience holistically. In our review of Pokémon Scarlet and Violet at launch, we noted that the fps was really just one issue of many. At the time, Scarlet and Violet were riddled with bugs ranging from harmless visual goofiness to game crashing, and features such as raid battles seemed to be broken by design. Multiple DLC releases didn't alleviate most of those issues, either.

It will be interesting to see how much of a difference a Nintendo Switch 2 makes to Pokémon Scarlet and Violet when the upgrade patch releases on June 5 alongside the console. Its improvements will likely be a harbinger of what's to come with the imminent release of Pokemon Legends Z-A this October, too.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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